Jessie Lam, videogame concept artist.
Got questions? Feel free to ask me stuff!

Render tests for a low poly illustration style exercise I’m doing for fun. I’m still figuring things out in 3DS Max but at the very least the water looks pretty good :D.

Ambient occlusion looks pretty good, I’ll have to tweak the settings on a directional light to get some better cast shadows.

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    I used to build glyps similar to that on multiplayer minecraft servers just to make people wonder. At the bottom of one...
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